ConsoleGameEngine

Perlin-Like Noise

A tricky video this one, as after I filmed the video, I realised it’s not exactly Perlin noise, but I didn’t have time to reshoot. Sometimes, we want to randomly generate things, but pseudo random number generators are just too random! Perlin developed an algorithm which adds local coherence to Read more…

By javidx9, ago
Community

Announcing OLC ShowCase 2017

Hello! The fantastic community developing around the YouTube channel are in fact, creating programs! Great! I thought it would be interesting to get the community to submit code/videos/anything that demonstrates their projects, and I’d create a special video towards the end of the year as a show case for all Read more…

By javidx9, ago
ConsoleGameEngine

Path Planning – A* Algorithm

In many applications, you need to route something from one place to another, be it an NPC in games, or scenery, or graphing applications. The default algorithm for new programmers seems to be the A* algorithm. I created an interactive demonstration video that shows how the A* algorithm works. Jx9

By javidx9, ago