Code

Code It Yourself! Worms!

I wanted to end the year with a bigger project, so made this three part video creating a basic clone of the popular team battle game worms! This includes a physics engine, state machines for sequencing and artificial intelligence! Jx9

By javidx9, ago
ConsoleGameEngine

Perlin-Like Noise

A tricky video this one, as after I filmed the video, I realised it’s not exactly Perlin noise, but I didn’t have time to reshoot. Sometimes, we want to randomly generate things, but pseudo random number generators are just too random! Perlin developed an algorithm which adds local coherence to Read more…

By javidx9, ago
ConsoleGameEngine

Code-It-Yourself! Asteroids

Wow, this video is a big one for sure, but it just had so many interesting things to include. I thought Asteroids would be simple, but doing it right means I need to explain matrices, vectors, spatial transformations and trigonometry, then I can explain the programming. I’m unsure how popular Read more…

By javidx9, ago
Programming Games

Code-It-Yourself! Frogger

Hello! After a retro-gaming event held with some archery buddies, I was challenged to recreate the arcade classic Frogger. It was simple enough to do but I thought it would make a great graphical showcase for the Console Game Engine. Jx9

By javidx9, ago
Big Project

Wavy Lines and Bendy Things

I really like splines. They can add a very natural feel to otherwise rigid environment. Therefore, I think all programmers should have an appreciation of splines. You never know where you might need them. Graphics is the obvious choice, but then you can also consider UI, trajectories, function approximations, general Read more…

By javidx9, ago